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We plan on releasing totally new levels and even chapters based around unlockable characters in the game and those chapters are each made to use that character’s specific ability.ĬGMagazine: Yeah, like Braid’s Tim, Alien Hominid’s Alien and Bit.Trip’s Commander Video. But yeah, we will be updating the game for as long as people play it. It has to do with the fact that our levels are all text based. It’s a specific thing we can do that Tommy was able to add.
#SUPER MEAT BOY SALE UPDATE#
Mind telling me more?Įdmund: So yeah, we’re basically able to update the game with new level content whenever we want, without making users pay anything. And then we also still sell comics, shirts and stickers off there as well.ĬGMagazine: I hear you’ll be adding new levels to Super Meat Boy soon. She’s been working on special edition brownies and Bandage Girl’s as well. She got about 50 orders the first day the game was released and had to shut down the shop, but she’s almost caught up now. It’s extremely annoying.ĬGMagazine: Will you be making more cool promotional material (like comics, shirts etc.) in the future?Įdmund: Yeah, my wife Danielle does all of those herself and sells them on the Etsy Shop. It’s as though they’re just searching for bugs any way they can. Lots of illogical shit.ĬGMagazine: Wow, yeah that sounds pretty trivial. But we still had to localize for it and pay for it. Tommy: Like one where we had to localize for China even though it’s not legal to own a video game console there. Why the fuck would you be stupid enough to do something like that to your Xbox? Who in their right mind would actually do something like that and not expect bugs? I had to fix around 100+ of those bugs for each time it was saving.Įdmund: Microsoft has these lists of dumb shit that they have us do for no reason.
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I had to make it say “DON’T DO THAT IT WON’T SAVE!” just so it wouldn’t happen to people. And literally, you had to do it exactly as you pull the card out. The game has a few bugs, but there’s one where you had to pull the memory card out of the Xbox360 just as you were saving. Tommy: The biggest problem we had when making Super Meat Boy was also the stupidest. CGMagazine: What were your biggest difficulties when making Super Meat Boy?Įdmund: We didn’t have too many big issues, but we did have some I’m sure Tommy is willing to tell you about…